The CamiTK Core Viewer structure. More...
Classes | |
class | camitk::InteractiveViewer |
InteractiveViewer is used to view 3D objects and slices (anything that provides either a InterfaceBitMap or a InterfaceGeometry). More... | |
class | camitk::InteractiveViewerFrame |
InteractiveViewerFrame is the basic container for the InteractiveViewer widget. More... | |
class | camitk::Viewer |
Viewer is an abstract class that is the base class for all viewers. More... | |
class | camitk::ViewerDockStyle |
a specific style made for QDockWidget that adds an icon to the dock widget title More... | |
class | camitk::ViewerExtension |
This class describes what is a generic Action extension. More... | |
Enumerations | |
enum | camitk::CameraOrientation { camitk::RIGHT_DOWN , camitk::LEFT_UP , camitk::RIGHT_UP , camitk::LEFT_BACK , camitk::BACK_DOWN } |
RendererWidget implements all support methods to use camiTK with Qt interface. More... | |
The CamiTK Core Viewer structure.
The Viewer class handles all the presentation and interaction logic (the View and Presenter part of the MVP). The CamiTK viewers are using either Qt widget or VTK renderer but are not limited to that. Viewers manage the user interactions and map them into calls to the interface methods of the components.
RendererWidget implements all support methods to use camiTK with Qt interface.
This class wraps the necessary VTK method for rendering, interactions, and signal/slot connections. This class should be usable completely independently of Core.
The Core companion class is InteractiveViewer (which delegates all vtk stuff to RendererWidget.
It is directly based on QVTKWidget2, the GUI support class available in Vtk version >= 5.0 This is a pure Qt/vtk wrapper class (no Core stuff).
For developers: please check the coding policy in InteractiveViewer API documentation first. describes the initial position and orientation of the default camera. The world coordinate system is not changed by the CameraOrientation, only the inital position and orientation of the camera. 6 keywords can be used to determine the direction of the x and y axis as intially viewed by the camera: RIGHT, LEFT, UP, DOWN, FRONT, BACK. The first part of the enum name describes the x direction, the second part corresponds to the y direction. The camera is positionned and orientated in order to view the axes as described by the keywords. E.g. RIGHT_DOWN will set the camera so that the x axis points toward the right direction and the y axis points toward the down direction.
Enumerator | |
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RIGHT_DOWN | World axes are seen so that x points to the right, y points downward. |
LEFT_UP | World axes are seen so that x points to the left, y points upward. |
RIGHT_UP | World axes are seen so that x points to the right, y points upward. |
LEFT_BACK | |
BACK_DOWN | < World axes are seen so that x points to the left, y points backward. For Medical Images Coronal Views (see Image Reorientation Action Documentation) |