Computer Assisted Medical Intervention Tool Kit  version 5.2
camitk::ActionWidget Class Reference

Build a default widget for a given action using its Qt properties. More...

#include <ActionWidget.h>

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Public Member Functions

 ActionWidget (Action *)
 create a default action widget for the given action More...
 
void setAutoUpdateProperty (bool autoUpdate)
 automatically update the action properties whenever there is a change in the GUI More...
 
void setButtonVisibility (bool)
 if false then the apply/revert buttons are shown More...
 
void setDescriptionVisibility (bool visible)
 defines whether the description of the widget is visible or not true by default More...
 
void setNameVisibility (bool visible)
 defines whether the name of the widget is visible or not true by default More...
 
void update ()
 update display (target and property controller) More...
 
 ~ActionWidget () override
 

Protected Member Functions

QString getTargetLabel ()
 return a text with the target component names followed by their class names More...
 

Detailed Description

Build a default widget for a given action using its Qt properties.

It should be good enough in most of the case. The default widget contains a description, a reminder of the target component names, and an applyable/revertable ObjectController that allows you to edit/modify properties of the action.

The button frame contains an "Apply" and a "Revert" button. The Apply button updates the action properties using the value entered by the user in the GUI. I.e., its clicked() signal is connected the the action apply() slot. The revert button resets the values in GUI to the initial values (all modification in the GUI are cancelled). You can easily show or hide the button frame using setButtonVisibility()

update() updates the widget using the actual/current properties and target of the action. This method should be called by an action in the overriden getWidget method. A typical getWidget() method of an action should use the lazy instantiation pattern to instantiate ActionWidget the first time it is called, and call the ActionWidget instance update() method for any subsequent calls.

If you cannot wait for the user to click on the apply button (or if this button is hidden) and you want the value of the action's property/parameter to be updated everytime there is a change in the GUI, call setAutoUpdateProperty(true) (default is false);

Constructor & Destructor Documentation

◆ ActionWidget()

camitk::ActionWidget::ActionWidget ( Action action)

create a default action widget for the given action

References camitk::ObjectController::BUTTON, camitk::Action::getDescription(), camitk::Action::getIcon(), camitk::Action::getName(), getTargetLabel(), camitk::ObjectController::setObject(), and camitk::setObjectName().

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◆ ~ActionWidget()

camitk::ActionWidget::~ActionWidget ( )
override

Member Function Documentation

◆ getTargetLabel()

QString camitk::ActionWidget::getTargetLabel ( )
protected

return a text with the target component names followed by their class names

References camitk::Component::getName(), and camitk::Action::getTargets().

Referenced by ActionWidget(), and update().

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◆ setAutoUpdateProperty()

void camitk::ActionWidget::setAutoUpdateProperty ( bool  autoUpdate)

automatically update the action properties whenever there is a change in the GUI

References camitk::ObjectController::setAutoUpdateProperty().

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◆ setButtonVisibility()

void camitk::ActionWidget::setButtonVisibility ( bool  visible)

if false then the apply/revert buttons are shown

Referenced by ActionState::onEntry().

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◆ setDescriptionVisibility()

void camitk::ActionWidget::setDescriptionVisibility ( bool  visible)

defines whether the description of the widget is visible or not true by default

◆ setNameVisibility()

void camitk::ActionWidget::setNameVisibility ( bool  visible)

defines whether the name of the widget is visible or not true by default

◆ update()

void camitk::ActionWidget::update ( )

update display (target and property controller)

References getTargetLabel(), and camitk::ObjectController::setObject().

Referenced by ConnectedComponents::apply(), and OtsuFilter::apply().

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The documentation for this class was generated from the following files: