Classes | |
class | Acceleration |
Class that defines the type of Load 'Acceleration', for example to set the gravity. More... | |
class | AccelerationUnit |
Class that defines the different units of a Load 'Acceleration'. More... | |
class | Direction |
Class that defines the direction of the Load with x, y and z. More... | |
class | Force |
Class that defines the type of Load 'Force'. More... | |
class | ForceUnit |
Class that defines the different units of a Load 'Force'. More... | |
class | Load |
Class that describes a load to be used in the simulation. More... | |
class | Loads |
This class makes it possible to manage a list of "Load". More... | |
class | Pressure |
Class that defines the type of Load 'Pressure'. More... | |
class | PressureUnit |
Class that defines the different units of a Load 'Pressure'. More... | |
class | Rotation |
Class that defines the type of Load 'Rotation'. More... | |
class | RotationUnit |
RotationUnit model the different values that can be taken by the unit field of a rotation. More... | |
class | TargetList |
Manage a list of targets, can be created/modified using either an integer, a name, a list of integers given in a string (e.g. More... | |
class | Translation |
Class that defines the type of Load 'Translation'. More... | |
class | TranslationUnit |
TranslationUnit model the different values that can be taken by the unit field of a translation. More... | |
class | Unit |
Class that defines the unit of the Load. More... | |
class | ValueEvent |
A valueEvent of a load is composed of a value and a date. More... | |
Load Markup Language.
LML stands for Load Markup Language. It is a XML language designed to describe forces or constraints applied to one or many "points" for a given time and a given intensity.