Computer Assisted Medical Intervention Tool Kit  version 5.2
LoadTextureFromBMP.h
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25 
26 #ifndef LOADTEXTUREFROMBMP_H
27 #define LOADTEXTUREFROMBMP_H
28 
29 #include <Action.h>
30 
31 #include <MeshComponent.h>
32 
34  Q_OBJECT
35 public:
36 
39 
41  virtual ~LoadTextureFromBMP();
42 
44  virtual QWidget* getWidget();
45 
46 public slots:
53 
55  void loadBMP();
56 
57 private:
59  virtual void process(camitk::MeshComponent*);
60 
62  QString trFile;
63 
64 
65 };
66 
67 #endif // LOADTEXTUREFROMBMP_H
68 
Definition: LoadTextureFromBMP.h:33
virtual camitk::Action::ApplyStatus apply()
this method is automatically called when the action is triggered.
Definition: LoadTextureFromBMP.cpp:77
virtual ~LoadTextureFromBMP()
Default Destructor.
Definition: LoadTextureFromBMP.cpp:65
void loadBMP()
slot opening a QFileDialog providing a texture file in .bmp format
Definition: LoadTextureFromBMP.cpp:72
LoadTextureFromBMP(camitk::ActionExtension *)
Default Constructor.
Definition: LoadTextureFromBMP.cpp:51
virtual QWidget * getWidget()
Reimplemented from parent class Action.
Definition: LoadTextureFromBMP.cpp:110
This class describes what is a generic Action extension.
Definition: ActionExtension.h:57
Action class is an abstract class that enables you to build a action (generally on a component).
Definition: Action.h:209
ApplyStatus
describes what happened during the application of an algorithm (i.e. results of the apply method)
Definition: Action.h:225
Basic component to manage any kind of mesh.
Definition: MeshComponent.h:53