Computer Assisted Medical Intervention Tool Kit  version 5.2
InteractiveSimulator.h
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25 
26 
27 #ifndef SIMULATOR_INTERACTIVESIMULATOR_H
28 #define SIMULATOR_INTERACTIVESIMULATOR_H
29 // Simulator includes
30 #include "Simulator.h"
39 public:
41  InteractiveSimulator(MonitoringManager* monitoringManager);
43  InteractiveSimulator(MonitoringManager* monitoringManager, const char* file);
45  ~InteractiveSimulator() override = default;
46 
48  void init() override = 0;
50  void end() override = 0;
52  void getPosition(int index, double position[3]) override = 0;
53 
58  virtual void doMove(double dt) = 0;
59 
61  void createPml(const char* inputFile, const char* pmlFile) override = 0;
62 };
63 
64 #endif // SIMULATOR_INTERACTIVESIMULATOR_H
#define MML_API
Definition: MMLAPI.h:43
An interactive simulator is a simulator that we can control step by step (ex: Sofa)
Definition: InteractiveSimulator.h:38
void end() override=0
end simultor
void getPosition(int index, double position[3]) override=0
get current position for one atom
void createPml(const char *inputFile, const char *pmlFile) override=0
Create a pml file from an imput file.
void init() override=0
initialize the simulator
virtual void doMove(double dt)=0
ask the simulator do to one step of the simulation
~InteractiveSimulator() override=default
destructor
Manager of the benchmark tests.
Definition: MonitoringManager.h:50
A simulator engine is used to compute the displacements of all atoms of the model.
Definition: Simulator.h:46