25 #ifndef COMPONENTDESCRIPTIONSTATE_H
26 #define COMPONENTDESCRIPTIONSTATE_H
37 class ComponentExtension;
59 void resetDomComponent(cepcoreschema::Component* domComponent, cepcoreschema::ComponentExtension* domComponentExtension);
63 void onEntry(QEvent* event)
override;
64 void onExit(QEvent* event)
override;
67 cepcoreschema::Component* domComponent;
68 cepcoreschema::ComponentExtension* domComponentExtension;
State to create one component.
Definition: ComponentCreationState.h:58
State to describe component.
Definition: ComponentDescriptionState.h:47
void onEntry(QEvent *event) override
Definition: ComponentDescriptionState.cpp:57
void resetDomComponent(cepcoreschema::Component *domComponent, cepcoreschema::ComponentExtension *domComponentExtension)
Definition: ComponentDescriptionState.cpp:45
ComponentDescriptionState(QString name, ComponentDescriptionWidget *widget, WizardMainWindow *mainWindow, ComponentCreationState *parent)
Constructor.
Definition: ComponentDescriptionState.cpp:39
~ComponentDescriptionState() override=default
Destructor.
void onExit(QEvent *event) override
Definition: ComponentDescriptionState.cpp:71
A component is something that composed something and could also be a part of something.
Definition: modeling/libraries/pml/Component.h:48
The main window of the Wizard.
Definition: WizardMainWindow.h:43
Generic state of the wizard.
Definition: WizardState.h:43
QString name
Definition: WizardState.h:66
QWidget * widget
Definition: WizardState.h:67
WizardMainWindow * mainWindow
Definition: WizardState.h:68
Definition: ActionExtensionGenerator.h:36