25 #ifndef COMPONENTADDPROPERTYSTATE_H
26 #define COMPONENTADDPROPERTYSTATE_H
62 void onEntry(QEvent* event)
override;
63 void onExit(QEvent* event)
override;
68 cepcoreschema::Component* domComponent;
State to add a property to a component.
Definition: ComponentAddPropertyState.h:49
~ComponentAddPropertyState() override=default
Destructor.
void onEntry(QEvent *event) override
Definition: ComponentAddPropertyState.cpp:53
void resetDomComponent(cepcoreschema::Component *domComponent)
Definition: ComponentAddPropertyState.cpp:45
void addDomParameters()
Definition: ComponentAddPropertyState.cpp:63
ComponentAddPropertyState(QString name, ComponentAddPropertyWidget *widget, WizardMainWindow *mainWindow, ComponentCreationState *parent)
Constructor.
Definition: ComponentAddPropertyState.cpp:40
void onExit(QEvent *event) override
Definition: ComponentAddPropertyState.cpp:57
State to create one component.
Definition: ComponentCreationState.h:58
A component is something that composed something and could also be a part of something.
Definition: modeling/libraries/pml/Component.h:48
The main window of the Wizard.
Definition: WizardMainWindow.h:43
Generic state of the wizard.
Definition: WizardState.h:43
QString name
Definition: WizardState.h:66
QWidget * widget
Definition: WizardState.h:67
WizardMainWindow * mainWindow
Definition: WizardState.h:68
Definition: ActionExtensionGenerator.h:36