Classes | |
class | Acceleration |
Class that defines the type of Load 'Acceleration', for example to set the gravity. More... | |
class | AccelerationUnit |
Class that defines the different units of a Load 'Acceleration'. More... | |
class | Direction |
Class that defines the direction of the Load with x, y and z. More... | |
class | Force |
Class that defines the type of Load 'Force'. More... | |
class | ForceUnit |
Class that defines the different units of a Load 'Force'. More... | |
class | Load |
Class that describes a load to be used in the simulation. This load can have different types Translation, Rotation, Force and Pressure. This load can be created by parsing in an XML file or by load library programming A load could be save in XML format as well using the << operator. The load is set automatically when the method setTarget is called. More... | |
class | Loads |
This class makes it possible to manage a list of "Load". Remember that Load is an abstract class (concrete instances are in instances of Translation, Force...etc) More... | |
class | Pressure |
Class that defines the type of Load 'Pressure'. More... | |
class | PressureUnit |
Class that defines the different units of a Load 'Pressure'. More... | |
class | Rotation |
Class that defines the type of Load 'Rotation'. More... | |
class | RotationUnit |
RotationUnit model the different values that can be taken by the unit field of a rotation. More... | |
class | TargetList |
Manage a list of targets, can be created/modified using either an integer, a name, a list of integers given in a string (e.g. "1,3,5,10-15"), or a list of names given in a string (e.g. "componentA,componentB"). More... | |
class | Translation |
Class that defines the type of Load 'Translation'. More... | |
class | TranslationUnit |
TranslationUnit model the different values that can be taken by the unit field of a translation. More... | |
class | Unit |
Class that defines the unit of the Load. More... | |
class | ValueEvent |
A valueEvent of a load is composed of a value and a date. More... | |
Load Markup Language. LML stands for Load Markup Language. It is a XML language designed to describe forces or constraints applied to one or many "points" for a given time and a given intensity.