|
Computer Assited Medical Intervention Tool Kit
version 5.0
|
|
Go to the documentation of this file.
25 #ifndef COMPONENTADDPROPERTYSTATE_H
26 #define COMPONENTADDPROPERTYSTATE_H
62 void onEntry(QEvent* event)
override;
63 void onExit(QEvent* event)
override;
The main window of the Wizard. All state widgets are contained in this window.
Definition: WizardMainWindow.h:43
State to create one component.
Definition: ComponentCreationState.h:58
ComponentAddPropertyState(QString name, ComponentAddPropertyWidget *widget, WizardMainWindow *mainWindow, ComponentCreationState *parent)
Constructor.
Definition: ComponentAddPropertyState.cpp:40
void onEntry(QEvent *event) override
Reimplemented from QState.
Definition: WizardState.cpp:54
QString name
Definition: WizardState.h:66
void onExit(QEvent *event) override
Definition: ComponentAddPropertyState.cpp:57
const char * description
Definition: applications/cepgenerator/main.cpp:38
void onExit(QEvent *event) override
Definition: WizardState.cpp:59
cepcoreschema::Component * domComponent
Definition: ComponentAddPropertyState.h:68
WizardMainWindow * mainWindow
Definition: WizardState.h:68
Generic state of the wizard.
Definition: WizardState.h:43
void addDomParameters()
Definition: ComponentAddPropertyState.cpp:63
A component is something that composed something and could also be a part of something.
Definition: modeling/libraries/pml/Component.h:48
~ComponentAddPropertyState() override=default
Destructor.
void resetDomComponent(cepcoreschema::Component *domComponent)
Definition: ComponentAddPropertyState.cpp:45
void onEntry(QEvent *event) override
Definition: ComponentAddPropertyState.cpp:53
State to add a property to a component.
Definition: ComponentAddPropertyState.h:49
Definition: ActionExtensionGenerator.h:36
QWidget * widget
Definition: WizardState.h:67