Computer Assited Medical Intervention Tool Kit  version 4.1
StructuralComponent.h
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25 
26 #ifndef STRUCTURALCOMPONENT_H
27 #define STRUCTURALCOMPONENT_H
28 
29 #include "PhysicalModelIO.h"
30 
31 // pml includes
32 #include "Component.h"
33 #include "Structure.h"
34 class Object3D;
36 
37 // other includes
38 #include <algorithm> // for the remove
39 #include <string>
40 
41 //pmlschema forward declarations
42 namespace physicalModel {
44 }
53 public:
57 
59  StructuralComponent(PhysicalModel* p, physicalModel::StructuralComponent xmlSC);
60 
63  StructuralComponent(PhysicalModel*, std::string);
64 
66  ~StructuralComponent() override;
67 
69  unsigned int getNumberOfStructures() const;
70 
77  void addStructure(Structure* s, bool check = true);
78 
86  bool addStructureIfNotIn(Structure* s);
87 
92  bool isStructureIn(Structure* s);
93 
100  virtual void removeStructure(Structure* s);
101 
107  virtual void deleteAllStructures();
108 
112  Structure* getStructure(const unsigned int) const;
113 
117  Structure* getStructureByName(const std::string);
118 
122  Structure* getStructureByIndex(const unsigned int);
123 
126  void xmlPrint(std::ostream&) const override;
127 
129  bool isInstanceOf(const char*) const override;
130 
132  unsigned int getNumberOfCells() const override;
133 
135  Cell* getCell(unsigned int) const override;
136 
142  StructuralComponent* getAtoms();
143 
145  StructuralComponentProperties* getProperties();
146 
148  void setColor(const StructuralComponentProperties::Color c);
150  void setColor(const double r, const double b, const double g, const double a);
152  void setColor(const double r, const double b, const double g);
156  double* getColor() const;
158  void getColor(double* r, double* g, double* b, double* a) const;
159 
161  StructuralComponentProperties::Color getStructuralComponentPropertiesColor() const;
162 
164  void setMode(const RenderingMode::Mode);
166  RenderingMode::Mode getMode() const;
168  bool isVisible(const RenderingMode::Mode mode) const override;
170  void setVisible(const RenderingMode::Mode mode, const bool b) override;
171 
173  enum ComposedBy {
176  ATOMS
177  };
178 
183  virtual ComposedBy composedBy();
184 
188  bool isCompatible(Structure*);
189 
194  void plannedNumberOfStructures(const unsigned int);
195 
197  void setPhysicalModel(PhysicalModel*) override;
198 
199 protected:
203  std::vector <Structure*> structures;
204 
208 
209 };
210 
211 // ------- INLINE -----------
212 inline void StructuralComponent::addStructure(Structure* s, bool check) {
213  // add the structure in the list, only if it is compatible
214  if (!check || isCompatible(s)) {
215  structures.push_back(s);
216  // tell the structure that it is a part of this sc
217  s->addStructuralComponent(this);
218  }
219 }
220 inline Structure* StructuralComponent::getStructure(const unsigned int i) const {
221  if (i < structures.size()) {
222  return structures[i];
223  }
224  else {
225  return nullptr;
226  }
227 }
229  auto it = structures.begin();
230  while (it != structures.end() && (*it)->getIndex() != i) {
231  it++;
232  }
233  if (it == structures.end()) {
234  return nullptr;
235  }
236  else {
237  return (*it);
238  }
239 }
241  auto it = structures.begin();
242  while (it != structures.end() && (*it)->getName() != n) {
243  it++;
244  }
245  if (it == structures.end()) {
246  return nullptr;
247  }
248  else {
249  return (*it);
250  }
251 }
252 inline unsigned int StructuralComponent::getNumberOfStructures() const {
253  return (unsigned int) structures.size();
254 }
256  if (s) {
257  // remove it from the list
258  auto it = std::find(structures.begin(), structures.end(), s);
259  if (it != structures.end()) {
260  structures.erase(it);
261  // tell s that it is no more used by this structural component
262  s->removeStructuralComponent(this);
263  }
264  }
265 }
266 inline bool StructuralComponent::isInstanceOf(const char* className) const {
267  return (std::string(className) == std::string("StructuralComponent"));
268 }
269 
270 inline void StructuralComponent::plannedNumberOfStructures(const unsigned int size) {
271  structures.reserve(size);
272 }
273 
275  return ((StructuralComponentProperties*)properties);
276 }
277 
278 #endif //STRUCTURALCOMPONENT_H
void plannedNumberOfStructures(const unsigned int)
optimize the I/O of the std:vector structures.
Definition: StructuralComponent.h:270
A cell has an unique index in the physical model object, is composed by atoms, and different basic pr...
Definition: Cell.h:46
bool isInstanceOf(const char *) const override
return true only if the parameter is equal to "StructuralComponent"
Definition: StructuralComponent.h:266
Pure virtual class that represent an element of the structure.
Definition: Structure.h:43
ComposedBy
What this structural component is made of.
Definition: StructuralComponent.h:173
StructuralComponentProperties * getProperties()
get the structural component properties of this SC
Definition: StructuralComponent.h:274
#define a
Definition: Atom.h:36
virtual void removeStructure(Structure *s)
Remove a structure from the list (and tells the structure to remove this structural component from it...
Definition: StructuralComponent.h:255
std::vector< Structure * > structures
List of the structure representing this component, all the structure in this list are either all Atom...
Definition: StructuralComponent.h:203
void removeStructuralComponent(StructuralComponent *)
remove a particular StructuralComponent from the list
Definition: Structure.h:132
unsigned int getNumberOfStructures() const
get the number of structures
Definition: StructuralComponent.h:252
StructuralComponent * atomList
List of all the atoms of this structural component, build the first time.
Definition: StructuralComponent.h:207
there are no structure yet, so everything is possible
Definition: StructuralComponent.h:174
A component is something that composed something and could also be a part of something.
Definition: modeling/libraries/pml/Component.h:48
void addStructure(Structure *s, bool check=true)
Add a Structure in the list (and tells the structure to add this structural component in its list)...
Definition: StructuralComponent.h:212
Mode
This is a duplicate of RenderingMode Mode....
Definition: RenderingMode.h:40
Structure * getStructureByIndex(const unsigned int)
get a structure by its unique index
Definition: StructuralComponent.h:228
A class that manages the structural component properties.
Definition: StructuralComponentProperties.h:44
This is the main class of this project.
Definition: PhysicalModel.h:86
Structure * getStructure(const unsigned int) const
get a structure by its index (fisrt structure is at index 0)
Definition: StructuralComponent.h:220
A structural component is composed either by cell or by atoms.
Definition: StructuralComponent.h:52
Color
Default color settings.
Definition: StructuralComponentProperties.h:49
the structural component is made of cells
Definition: StructuralComponent.h:175
virtual void addStructuralComponent(StructuralComponent *)
add a particular StructuralComponent in the list
Definition: Structure.h:128
Structure * getStructureByName(const std::string)
get a structure by its name
Definition: StructuralComponent.h:240